Monday, 17 October 2016

Animation Production 001


So far I am really quite interested in my Animation Production lectures as we are learning in a low poly format, something I have admired from early gaming days and through the aesthetics style of World of Warcraft, using low poly models with great artistically designed textures and depth mapping.

Today we added our own textures on to a simple cube, something I have always wanted to do and find fairly simple but could never understand UV mapping.

 

Because I felt like I was a few steps ahead I started animating the cube. I did this only using the scale and translate tools in the front view, a fairly simple animation.

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