Thursday, 20 October 2016

Animation Production 003


UV Unwrapping and Texturing

I am legitimately so happy to have learnt more about this, the whole concept was completely out of my grasp, never had I found a good enough tutorial to full explain what UV Unwrapping was until today. We've learned a number of different methods to break a mesh down into UVs with different projection methods, of which I now feel capable of being able to do my own experimentation with unwrapping, which is impressive since it was only a few hours ago of which I barely understood UV Unwrapping.

I've always had an interest in texturing ever since I started to look at the textures in games, especially World of Warcraft and how they manage to make low poly models look so good with mainly texture work.

 

Because I did a lot of research trying to figure out UV Unwrapping previously, I found that I already had an understanding of the various aspects of UV Mapping. I was so excited to start texturing I skipped lunch and immediately went and started up Photoshop and Maya for some experimentation.



I can't wait to start UV Unwrapping some of my other models and start modelling new characters and texturing them. I have also found a method to have my textures auto update when the texture file is updated, this is handy to quickly see results of my texture work. I plan to combine this with the PSD Network function to see how it will affect my workflow, which should work nicely with the multiple monitor set up in my office.


No comments:

Post a Comment