Saturday, 15 April 2017

Animation Experiments

Toon Boom
Picking up Toon Boom hasn't been too difficult especially combined with my past years of experience using flash.

Here's some animation experiments done in Toon Boom.




 Mood Thumbnails for Animation.

Animation based on the bottom right thumbnail done in Toon Boom. Though Toon Boom has some built in texture brushes, the system doesn't appear to be as powerful as Photoshop, not to mention the more information in an image means there's more to animate.


Animate CC
(formerly known as Flash)
Decided to transition over to AnimateCC for 2D animation, this is because I know a lot more about this software and I've also got access to Adobe Creative Cloud outside of university. Though AnimateCC itself is not as powerful as Toon Boom the software has undergone a lot of changes since the re-branding of the software and thus Adobe are pushing the animation capabilities of the software. With all the inter connectivity of the Adobe Creative Cloud I can create custom brushes and colour pallets with their mobile app and import them into any one of their desktop software.

First test using the music.



Took some steps back and looked into doing some animation tests without my music in mind. Did a single animation that covers a couple different tastes. I started with sour, though it came out quite sharp, transitioning into sweet followed by some movement and timing tests.


Animate has the ability to nest different symbols inside of each other. I've never managed to utilise this function effectively and previous experiences was trying to create symbol based character rigs which didn't work so well. Abstract animation is not something I had particularly thought of using the system for. So here we go. lets see what I can come up with.


Listening back to this videos hurts my soul

Anyway, here's a few different experiments I did using this system I made.




Added my face as an experiment for changing the core shape to a textured one. also thought this would be hilarious.




Now to try and apply the system in a more practical manner I recreated an animated interpretation of a previous Photoshop piece.





Maya
Experimenting with audio visual in Maya wasn't quite working as it was taking quite some time to create anything that was not even barely interesting or what I wanted. So I put this to one side and intend to continue with 2D.
In doing my general rounds on plural sight, watching videos and just finding more knowledge for myself in software, mainly Maya. Decided to recap on some basic animation tools and see if there's any basic tools that I didn't know about. of course there were some though right at the end of the video modules there was a brief introduction to MASH.

MASH is a procedural generative system in Maya 2017 that essentially allows to application of math and variables to 3D geometry to create interesting effects. This is somewhat similar to the methods I was using to create animation in Animate in the above experiments, though this would be in 3D and likely much more powerful. So I began some experimentation and see what I can come up with. So far my understanding is pretty basic but I think I've got an idea of how I can apply the system in a manner to create interesting compositions. The main downside with using Maya is render times.

Short test using very basic MASH network functionality. Took ages to render.

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