Wednesday, 3 May 2017

Animation Principles 2 006

Perspective Bouncing Ball

Found this perspective much easier than dealing with a solid object as the ball has much fluidity but given the rigid frame count of 27 for each arc made the spacing quite difficult, notably I keeping smooth spacing at the peak of the bounce. I likely should have put more emphasis on each contact so that the frames wouldn't cluster too much over the top of the arc.

Used a off-center punched piece of paper to extend my work-space so that I was able to fit in the vanishing point of perspective, allowing me to better orient the other aspects of the animation and how high the ball is bouncing throughout the duration.





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